#FLASH ACTIONSCRIPT 3.0 ROOT INSTALL#
Note: playerglobal.swc is found in your Flex install directory structure, somewhere.put Flex’s playerglobal.swc (for Flash) in your path.
![flash actionscript 3.0 root flash actionscript 3.0 root](https://cdn.slidesharecdn.com/ss_thumbnails/actionscripttutorial-090829090825-phpapp01-thumbnail-4.jpg)
change Flash AS3 classes to Flex classes (this may require some code revision).
![flash actionscript 3.0 root flash actionscript 3.0 root](https://d3i71xaburhd42.cloudfront.net/277a349f94ce772ee1989687c823f1edf8e577fa/330-Figure14-1-1.png)
#FLASH ACTIONSCRIPT 3.0 ROOT HOW TO#
Once I get the XSL file developed, I will post it here, and then fill in more information about how to use it after that point. Now, before I get a bunch of comments claiming that I am as bad as this guy, let me restate that this is a work in progress until I actually succeed in getting the UML diagrams. But that is lame, to charge for what is actually very easy to create, ultimately. So, I decided to not take his suggestion to buy a UML program that can do this. The XSL is, of course, the only piece which we need to know about – the rest is public info (with a bit of research). Then I read the list of comments all asking for the XSL file. In this, the author says, “Next I wrote some XSL that converted the ASDocs XML into XML Model Interchange (XMI) format.” Wow! I was so excited that I skimmed the article to look for them. I was inspired to write this post by the worst c*ck-tease ever: Creating the ActionScript 3.0 UML Diagrams.
![flash actionscript 3.0 root flash actionscript 3.0 root](https://img.duozhuayu.com/51b15082ec9411e88c3002420a000af5.jpeg)
There are still some useful tips in this post, though. Update: This project is on hold because of deadlines. This is a work in progress until I actually succeed in getting the UML diagrams. This post will contain the process for producing UML diagrams from your Actionscript classes.